Druid: Druids get all of the Beast Shape, Plant Shape, and Elemental Body spells as part of Wild Shape, and they get them a level before the wizard. — Wandering Oasis: 12: Druid: master in Survival: You're surrounded by soothing energy. Human: Fantastic for any build, and you might consider the alternate human traits which give you +2 to two ability scores if you want to use Wild Shape and don't need an extra feat. To watch for ongoing updates, please follow me on Twitter. Ankylosaurus serves as a Defender, while Giant Scorpion is great for holding stuff in place and murdering it. your level as a druid will determine the sizes and TYPES of creatures and how long you can remain in the form (and how many times each day). This ability functions like the beast shape I spell, except as noted here. This CR is a difficult middle-ground, mostly populated by larger version of CR 0 options. Wild Shape (Su) At 4th level, a treesinger gains the ability to wild shape. Elf (Advanced Race Guide pg. This section won't address every spell on your spell list, but it will point out some especially notable options. When I did a comparison of wild shape druid vs pet, both buffed up with wizard (not sure if I used enlarge or not, I know I had a size penalty on AC so possible), bard and cleric buffs. You can polymorph into any form listed in pest form , which lasts 10 minutes. you can easily recharge any staff even if you can only cast one of the spells which the staff contains. With 20, it matches or exceeds every AC on the table. Wild shape is an exciting and versatile Druid ability which a lot of people want to use, but which is easy to use badly. With a bonus to Dexterity and a Penalty to Strength, dexterity-heavy Wild Shape forms like snakes work best for Halflings, but being small also makes it easy to stay safe in the back and focus on casting spells or using a bow. Optibuilds’ Druid “Flying Caster” Guide (1st-13th level)There are two basic types of Druids: 1) The Flying Caster; and 2) The Melee Caster.. It's difficult to recommend specific staffs without knowing your individual character, so instead I want to make a general endorsement of the concept of magic staffs in Pathfinder. However, the mechanics of Wild Shape (and the spells which it replicates) are complicated. Understanding Wild Shape mostly boils down to understanding what form to take; which forms work, which forms work in specific situations, and which forms just never work. In my opinion, anything which is part of your character's body like claws, natural armor, or damage resistances doesn't work while in Wild Shape. With an animal companion (Mastodon would be my first pick). Several excellent flying options exist at this CR, but Moon Druids have better options at CR 1, and other druids can't select forms with a fly speed. Wild Shape is complicated. A Thousand Faces (Su): Too little, too late. Other feats are less clear. A treesinger cannot use wild shape to adopt an animal or elemental form. If you would like help with Pathfinder player options not covered here, please email me and I am happy to provide additional assistance. Greetings fellow Pathfinders, I would like to start by saying that I used to feel that Druids were a very difficult class to play and to build correctly because there's a lot of options to choose from and need a lot of research between summons, spells, wild shape… Underwater the Giant Octopus is still solid. As such, small races tend to work better for high-dexterity forms like snakes. Because polymorph effects normalize to small or medium before applying ability modifiers, small races' strength penalties won't go away when you use Wild Shape. The effect lasts for 1 hour per druid level, or until she changes back. Prerequisites: Wild shape class feature, caster level 8th. Armor is presented in the order in which you should acquire it, rather than alphabetical order. Orange: OK options, or useful options that only apply in rare circumstances 3. Blight druid is really good. For single enemies, use the Crocodile. If you're willing to go for 2-3 levels, there's a lot to be said for Barbarian. Dragon Shape A draconic druid can’t use wild shape to change into any of the usual forms available to a druid . Last Update February 2017. You can heal yourself as a bonus action by burning spell slots, which helps, but it's very expensive compared to what you can get from casting a spell with that slot. I was thinking a creating a human, neutral good druid. There is a lot of confusion around the rules of Wild Shape and its interaction with your racial traits and class features. Be sure to talk to your DM before making any decisions about your build. The Dwarf favored class bonus offers extra uses of first-level domain powers, but don't let this influence your decision regarding Nature Bond; first level domain powers taper off very quickly. 1. RPGBOT uses the color coding scheme which has become common among Pathfinder build handbooks, which is simple to understand and easy to read at a glance. Fortunately, Land Druids get this CR at level 8 when flying forms open up, so the Giant Vulture is the perfect answer to these problems. If you use the Holly Berry Bombs option, you deal 1d8+Caster Level damage once per caster level at the same time. something to note, is that a Wild shape druid is never going to be as good as an actual melee class, and that you can only do wildshape starting at level 4, and even then, its only for a period of time until you get higher levels., outside of that, you are just a druid who sacrificed A LOT of their powerful magic potential to be able to hit things a little with a weapon when you are low level. For help with Druid Domains, see my Druid Domain Breakdown. All of the following are class features of the druid. Blight druid is great for both casting and mele. CR 0 has better scouting options because smaller creatures can more easily access small areas, and all Druids have access to higher CRs to get better combat forms. Your abilities are greatly influenced by whether or not you plan to use Wild Shape. By level 4 you also have access to forms with swim speeds, so Land Druids can use great options like the Crocodile and Reef Shark. Wis: The Druid is primarily a spellcaster, so Wisdom is key. Hit Points: d8 hit points is hard in medium armor, and it's even harder if you plan to use Wild Shape heavily, but the Druid has some healing ability which can supplement low hit points. Druid: Call of the Wild: Whenever you summon an ally, you can empower it with the elemental power of air, earth, fire, or water. Instead, when she gains this ability at 4th level, she can assume the form of a Small or Medium plant. You can pick death domain (I believe?) Everyone but Moon Druids will start with this CR as their best option from levels 2 and 3. Against single enemies, the Giant Toad can quickly remove anything of medium size or smaller. garbage. On days when you're not adventuring (traveling, resting, etc.) Wild Empathy (Ex): Very situational, and it's the only thing that Druids have which needs Charisma. Against multiple foes, consider the Brontosaurus for its amazing damage output and reach. The thing is, Druid is recognized as one of the more OP classes, and Draconic Druid is, objectively, slightly less powerful. RPGBOT uses the color coding scheme which has become common among Pathfinder build handbooks. The Sacred Tattoo alternate racial trait combined with the Fate's Favored trait helps with the Druid's saving throws (especially Dexterity), and the Half-Orc favored class bonus grants bonus natural armor while using Wild Shape. Druid had 29 AC, +26 attack modifier, 14-19 dmg per attack. But I can't decide on a build. Pathfinder - Druid Archetypes Breakdown. Wild shape is an exciting and versatile Druid ability which a lot of people want to use, but which is easy to use badly. At 4th level, a druid gains the ability to turn herself into any small or Medium animal and back again once per day. Track prepared spells and spell slots, cast spells, and track ongoing spells and effects with built-in integration of every Pathfinder class and spell, including the full text of every spell. However, because they're not a save or suck caster, they don't need go all-out on their spellcasting ability like a Wizard does. After reading all descriptions, I can't decide between Defender of the True World, Blight Druid or the plain Druid. The text of the second bullet specifically mentions toughening your scales, so maybe it works for scaled creatures like fish, lizards, and dinosaurs, but not for animals without scales like birds and mammals. Spontaneous Casting: Summoning spells aren't always useful, and it's nice to not need to prepare them, but Summon Nature's Ally is extremely limited. Do apes and other primates get claws? 7 ): The druid’s animal companion gains resistance 1 against either cold or electricity. Wisdom is always your primary concern, but your focus on Strength and Dexterity change depending on Wild Shape.. Str: A bit of strength is essential if you plan to use Wild Shape, and a little bit can help if you plan to use thrown weapons or a bow. Elf: Useful as spellcasters, but their ability modifiers don't work especially well for the Druid. Everyone but Moon Druids will use this CR from levels 4 through 7, while Circle of the Moon Druids will skip this CR and go straight to CR 1. Resist Nature's Lure (Ex): Very situational. Weapon and Armor Proficiency: Druids are proficient with the following weapons: club, dagger, dart, quarterstaff, scimitar, scythe, sickle, shortspear, sling, and spear.They are also proficient with all natural attacks (claw, bite, and so forth) of any form they assume with wild shape (see below). 2. Sabre-Toothed Tiger is your go-to damage form, and Giant Constrictor Snake is your single-target striker form. I think the most annoying example is prohibiting good-aligned casters from casting Infernal Healing, which is the Pathfinder equivalent of 3.5's Lesser Vigor, which quickly became the basis for all out of combat healing in 3.5. Becomes more common Pathfinder 's rules for staffs because they have access to Comprehend Languages Tongues. 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