Use the Red Pass Key on the elevator here to gain access. Kyle on the third level of the Brotherhood has an extra set of Powered Armor which is missing a part. When you arrive in the glow, primary power will be down. Dispose of Merchant Use this on the elevator in the southwest corner to bypass the security and open the door. Here are the canon endings for Fallout 1: You destroy the vats and master [SHADY SANDS] You save Tandi, She and her father form the New California Republic The Hubs ghoul population is brought together with the humans thanks to Harold [FOLLOWERS OF THE APOCALYPSE] Followers gain control of Boneyard Necropolis gets attacked by mutants (However you do repair the water pump … Return to the ghoul leader you talked to before and show him the Junk. He will tell you that the Blades killed his son and will offer you $2000 to kill thier leader. After Decker, Kane, and the rest of Decker's guards are killed, you will return to the Police station. Head north to the Downtown and enter the main building near the center of the area. Near a couple of the Deathclaws, you will see a body. LA Boneyard Go to the Heights to the west and take the necklace from the strongbox either through stealth or by fighting your way through. Beware! Ask for information from Sammael in a tent near the farms. It can also be used to open the doors for this elevator on the next floor. After you have helped Miles fix the Hydroponic Farms, return to him while you are wearing Powered Armor and he will offer to try to improve it for you. Near a couple of the Deathclaws, you will see a body. Fight your way through the raiders and free Tandi from her cell. Head back to the Deathclaw area and kill all three of the Deathclaws here if you haven't already done so. By making it through, you have passed the first test and will gain some experience. Return to the leader of the Blades and she will thank you for getting them weapons from the Gun Runners. He will offer you 1600 caps to help take Decker down. You can either kill the merchants as you were hired to do, or report this to the police. She will ask you to speak to the Gun Runners so that they can get the weapons they need to fight the Regulators. Use this on the elevator in the southwest corner to bypass the security and open the door. If you are persistent in your request for better firearms, he will offer you a quest to prove yourself. Rescue Initiate from the Hub He will offer to give it to you if you can get the missing part. Steal Necklace from the Merchants Operate the large comupter near the center of the level. Kill all six of the Super Mutants. After all the regulators in Adytun have been killed, speak to the leader of the Blades again and she will thank you for all your help. Outside of the Skum Pitt you will find Saul who will tell you that he is a boxer and how he became a boxer. Once the generator has been repaired, you can restore primary power from any active console including the one right next to the generator. Tell Lars that you have secured Sherry's testimony and the gang will be thrown into the prison. Ignuana Bob Head south to the Hub and speak with Iguana Bob's in Downtown. It can also be used to open the doors for this elevator on the next floor. Climb down the stairs in the northeast corner of the ruined building to find the Deathclaw nest. Follow the ghoul to the fridge in the southwest corner of the building for a small reward. Make Poison Antidote – Speak with Seth. Like before, you have the choice between completing the job or reporting Decker to the police. Return once again to Miles with the fixed parts and he will thank you for your help. After you have helped Miles fix the Hydroponic Farms, return to him while you are wearing Powered Armor and he will offer to try to improve it for you. Speak to Cabbot, one of the guards at the entrance to the Brotherhood of Steel, and tell him you would like to join. Become an Initiate Use the Red Pass Key on the elevator here to gain access. Travel southeast several days to the Glow. Return to the ghoul leader you talked to before and show him the Junk. Head north to the Downtown and enter the main building near the center of the area. Return once again to Miles with the fixed parts and he will thank you for your help. He will let you choose your reward. He will ask that you get some special books from Mrs Stapleton in the Library in the Hub. You will find a bridge over the radioactive moat to the south. By 2161 some of the radiated soil had been cultivated to produce crops. Speak to Rutgar and he will reward you $800 after you show him the Holodisk you got from the Mutant which proves your story. He will suggest to speak to Sammael for more information. He will offer you 1600 caps to help take Decker down. He will tell you that the Blades killed his son and will offer you $2000 to kill thier leader. Speak to Cabbot, one of the guards at the entrance to the Brotherhood of Steel, and tell him you would like to join. Enter the building and speak to Gabriel, their leader, who will tell you about the problems they are having with the Deathclaws. Decker will tell you that the last job was just a test and that he has a real job for you this time. Talk to Rutgar nearby for more details. Talk to the town folks to get quests. TABLE OF CONTENTS ----- A. Talk to Neal the bartender. Speak to the other to receive more information about and directions to the Glow. Go down to the third floor and head to the northeast corner. The Hub. Brotherhood You now have a choice to make. Speak to Cabbot, one of the guards at the entrance to the Brotherhood of Steel, and tell him you would like to join. Neal will kill that gang member and kick the rest out of his bar. Return once again to Miles with the fixed parts and he will thank you for your help. Raideri, Shady Sands i previše konopa. Kill the Mother Deathclaw and destroy all the eggs to rid the area of the Deathclaw menace for good. Travel to the Hub and go to Old Town. Seth will guide the player to the Radscorpion cave. Well, this question concerns the latter quest. Shady Sands Quests: Here is a list of the significant quests in Shady Sands, each with a brief synopsis containing at least one way to solve it. The man will thank you for rescuing him. Fallout Shady Sands help I accidentally walked into Shady Sands in the original fallout and had the whole town chasing after me. Vault 13 Convince Gretch that his boss sent you and you will learn that Doc Morbid is selling body parts to Iguana Bob's in the Hub for food. Return to Loxley with the Necklace and then speak to Jasmine for some cash and an electronic lock pick. In one of the buildings in Old Town in the Hub, you will find a stairwell leading down to the Thieves' Circle. Return to Miles in the Boneyard with the books and he will turn your Powered Armor into Hardened Power Armor. After Decker, Kane, and the rest of Decker's guards are killed, you will return to the Police station. You may have to pay him $100, but you will receive 1000 experience points. By making it through, you have passed the first test and will gain some experience. Continue north through the sewers until you can't go any further and climb up the ladder. I accidentally walked into Shady Sands in the original fallout and had the whole town chasing after me. Go to the Heights to the west and take the necklace from the strongbox either through stealth or by fighting your way through. Kyle on the third level of the Brotherhood has an extra set of Powered Armor which is missing a part. Find the Water Thief Speak to Harold and he will tell you that he heard that a member of the Brotherhood is being held by some of Decker's men. Make sure you have some Rope with you. If you are persistent in your request for better firearms, he will offer you a quest to prove yourself. He will require that you steal Neal's, Return to the Skum Pitt and use your Steal skill on the, After you have killed Vinnie and the other members of the gang, talk to Neal and return the. Several people in the Vault will complain about someone stealing water. Return to the Brotherhood and speak to Talus. She will ask you to help them in their attack against the Regulators. He will ask that you get some special books from Mrs Stapleton in the Library in the Hub. Speak to Set, the leader of the ghouls in the Hall in the center of Necropolis. Take the elevator down to the sixth floor. Bring the parts to Smitty in his house to the northeast and he will fix them for you. Speak to Teresa in the Living Quarters of Vault 13. Continue north through the sewers until you can't go any further and climb up the ladder. Convince Teresa that the Overseer is only trying to protect them and she will agree not to leave. Talk to Slappy just outside of Harold's house and he will take you to the Deathclaw's lair. It is fast and quite powerful. Destroy the Super Mutants at the Watershed Shady Sands Quests. Necropolis Work your way around the south end of the crater and enter the center room at the north end of the level. He will send you on a quest to retrieve some technology from an ancient ruin to the south. Travel to the Hub and go to Old Town. After the Skulz Gang member assaults the waitress Trish in the Skum Pitt and is kill by Neal, the bartender, ask Trish who Saul is. TABLE OF CONTENTS ----- A. Near a couple of the Deathclaws, you will see a body. Work your way around the south end of the crater and enter the center room at the north end of the level. Follow the ghoul to the fridge in the southwest corner of the building for a small reward. Report your success to Gabriel and he will agree to give your friends the weapons they need. Buy the books that Miles wanted from her. Threaten to go to the police and he will offer you a bribe to stay quiet. Necropolis Kill the Mother Deathclaw and destroy all the eggs to rid the area of the Deathclaw menace for good. Go east through the Death Claw camp to the Gun Runner's fortress. If you head back upstairs and confront Doc Morbid with what you have learned, he will deny it. After the Skulz Gang member assaults the waitress Trish in the Skum Pitt and is kill by Neal, the bartender, ask Trish who Saul is. Follow the ghoul to the fridge in the southwest corner of the building for a small reward. Kill all six of the Super Mutants. You will find a bridge over the radioactive moat to the south. In the center room at the north end of the first level, you will find the Yellow Pass Key. Return to Miles and show him the parts. It can also be used to open the doors for this elevator on the next floor. He will ask you to kill Jain, the High Priestess of the Cathedral. After you have defeated Gizmo, Lars will pay you 500 bottle caps. Pick the lock on the door after you have killed all of the enemies. Kill all six of the Super Mutants. He will ask you to go to the Hub to find a member who has not returned. Fight or talk your way past the guards and kill Mr Hightower and his wife. Brotherhood You can offer to help them fix their Water Pump so that they don't need the Water chip any more. Return to Kyle with the missing part and then use your Repair skill on the table in front of him to repair the Powered Armor. XP reward: 500 XP reward for enemies killed: 1750 Item reward: none ----- Shady Sands ----- This is an area with quite some quests, and some of them involve only talking. Head north to Downtown and then East to the Death Claw nest. Use a rope on the beam on the west side of the crater and climb down to the first level. Buy the books that Miles wanted from her. After you have killed the merchant for Decker, return to Kane and ask for another job. On one of the bodies, you will find the Yellow Pass Key and a log detailing a team's attempt to explore the lab. Clear Irwin's Farm of Raiders The Glow Follow the ghoul to the fridge in the southwest corner of the building for a small reward. He will send you on a quest to retrieve some technology from an ancient ruin to the south. Return to Miles in the Boneyard with the books and he will turn your Powered Armor into Hardened Power Armor. He will ask you to bring them to Smitty to fix. Head down to the fourth floor and search the body in the southwest corner of this level for the Blue Pass Key. If you go to any of the active computer terminals and try to initiate primary power, the attempt will fail and the console will report that the problem originates on level six. Brotherhood Kyle on the third level of the Brotherhood has an extra set of Powered Armor which is missing a part. Return to the room containing the water supplies around midnight and you will see someone sneak into the room and come back out again. Talk with Kane again to get some tips and your initial 500 caps. He will take you downstairs to his boss. Talk to their leader and you will learn that Necropolis has the Water Chip you are looking for. This is the Mainframe computer and is the intelligence guiding the lab. Lock Picks can be found in the fridge in the center room. As soon as you enter the building just north of Harold's, Decker's men will open fire on you. After the Skulz Gang member assaults the waitress Trish in the Skum Pitt and is kill by Neal, the bartender, ask Trish who Saul is. You can offer to help them fix their Water Pump so that they don't need the Water chip any more. Head north to Downtown and then East to the Death Claw nest. Fix the Necropolis Water Pump Speak to Aradesh in the building near the center of Shady Sands and agree to help him with the Radscorpians. She will tell you that he is her boyfriend. Enter the building and speak to Gabriel, their leader, who will tell you about the problems they are having with the Deathclaws. Speak to Teresa in the Living Quarters of Vault 13. The resident scientist of Adytum in the LA Boneyard, Miles, neads some parts to fix the Hydroponic Farms. Continue north through the sewers until you can't go any further and climb up the ladder. After the conversation, one of the Skulz gang members will hit the waitress. Go to the Heights to the west and take the necklace from the strongbox either through stealth or by fighting your way through. All rights reserved. Convince Teresa that the Overseer is only trying to protect them and she will agree not to leave. Offer to clear them out for him and he will agree to giving the Blades weapons to help them. You will find a bridge over the radioactive moat to the south. Return to Set again at night and he will tell you to follow one of his ghouls to receive your reward. If you go to any of the active computer terminals and try to initiate primary power, the attempt will fail and the console will report that the problem originates on level six. Give a Water Bag to Thirsty Ronald; Give 1 Tool and 1 Radio to Leurick at the mine for 500 XP; A Brahmin Herdsman's Job; Bring junk for Emma (Miniquest) Buy cigarettes for Buster; Holodisk for Thomas Moore; Pay Back Mira's Debt; For Medical Science; Repair Geiger Counter for Mantis, the ghoul; The Rail Line Gang Confront the leader in the southeast corner of the building and she will claim that the Regulators killed Zimmerman's son, not the Blades, and she has a holodisk that proves this. If you agree, he will give you a, Enter the Junktown Casino and enter Gizmo's office at the back. You can find a Systolic Motivator either by convincing Michael to give you one or by stealing one from the locker in Rhombus' room. If you are persistent in your request for better firearms, he will offer you a quest to prove yourself. Turn on Power for the Glow He will reward you with some caps and Stimpacks. As soon as you arrive at the Glow, use any Rad-X you have to prevent Radiation damage. In the center room at the north end of the first level, you will find the Yellow Pass Key. Head down to the fourth floor and search the body in the southwest corner of this level for the Blue Pass Key. Speak to Rutgar and he will reward you $800 after you show him the Holodisk you got from the Mutant which proves your story. Find the Water Thief Convince Teresa that the Overseer is only trying to protect them and she will agree not to leave. Enter the building and speak to Gabriel, their leader, who will tell you about the problems they are having with the Deathclaws. Talk to Neal the bartender. The Regulators and the Blades Ask Beth in the Weapons Shop to the south about the Deathclaw and she will mention that Harold in Old Town has actually seen it. Speak to Set, the leader of the ghouls in the Hall in the center of Necropolis. Operate the large comupter near the center of the level. Fix the Hydroponic Farms in Adytum It can also be used to open the doors for this elevator on the next floor. Head back to the Deathclaw area and kill all three of the Deathclaws here if you haven't already done so. From this elevator you can access levels four and six. You will be confronted by a Super Mutant named Harry. You can offer to help them fix their Water Pump so that they don't need the Water chip any more. He will ask you to bring them to Smitty to fix. The Glow Use a rope on the beam on the west side of the crater and climb down to the first level. Ask to join, and he will offer you a job to prove yourself. The man will thank you for rescuing him. Travel southeast several days to the Glow. Work your way around the south end of the crater and enter the center room at the north end of the level. Take the elevator down to the sixth floor. Kill all six of the Super Mutants. Return to Kane for the rest of your pay. Travel southeast several days to the Glow. Kill Jain, the High Priestess, and everyone else in the Cathedral so that there are no witnesses. If you head back upstairs and confront Doc Morbid with what you have learned, he will deny it. Search the body to find the parts you need. Destroy the Super Mutants at the Watershed, Convince the Elders to lend Paladins for an assault on the mutant base, https://fallout-archive.fandom.com/wiki/Improve_Shady_Sands%27_Agriculture?oldid=1850066, It's possible to bypass the Science check by typing in. Head down to the fourth floor and search the body in the southwest corner of this level for the Blue Pass Key. Vault 13 He will reward you with some caps and Stimpacks. 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